Update documentation
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@ -9,8 +9,6 @@ Dokumentation des Seeding Moduls
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.. autoclass:: compLib.Seeding.Gamestate
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.. autoclass:: compLib.Seeding.Gamestate
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:members:
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:members:
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.. automethod:: __init__
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Beispiele
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Beispiele
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----------
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----------
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@ -74,8 +74,7 @@
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<h1 id="index">Stichwortverzeichnis</h1>
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<h1 id="index">Stichwortverzeichnis</h1>
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<div class="genindex-jumpbox">
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<div class="genindex-jumpbox">
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<a href="#_"><strong>_</strong></a>
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<a href="#D"><strong>D</strong></a>
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| <a href="#D"><strong>D</strong></a>
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| <a href="#E"><strong>E</strong></a>
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| <a href="#E"><strong>E</strong></a>
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| <a href="#G"><strong>G</strong></a>
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| <a href="#G"><strong>G</strong></a>
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| <a href="#I"><strong>I</strong></a>
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| <a href="#I"><strong>I</strong></a>
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@ -85,14 +84,6 @@
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| <a href="#S"><strong>S</strong></a>
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| <a href="#S"><strong>S</strong></a>
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</div>
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</div>
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<h2 id="_">_</h2>
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<table style="width: 100%" class="indextable genindextable"><tr>
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<td style="width: 33%; vertical-align: top;"><ul>
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<li><a href="lib/classes/Seeding.html#compLib.Seeding.Gamestate.__init__">__init__() (Methode von compLib.Seeding.Gamestate)</a>
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</li>
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</ul></td>
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</tr></table>
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<h2 id="D">D</h2>
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<h2 id="D">D</h2>
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<table style="width: 100%" class="indextable genindextable"><tr>
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<table style="width: 100%" class="indextable genindextable"><tr>
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<td style="width: 33%; vertical-align: top;"><ul>
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<td style="width: 33%; vertical-align: top;"><ul>
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@ -96,23 +96,12 @@
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<dl class="py class">
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<dl class="py class">
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<dt class="sig sig-object py" id="compLib.Seeding.Gamestate">
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<dt class="sig sig-object py" id="compLib.Seeding.Gamestate">
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<em class="property"><span class="pre">class</span><span class="w"> </span></em><span class="sig-prename descclassname"><span class="pre">compLib.Seeding.</span></span><span class="sig-name descname"><span class="pre">Gamestate</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">seed</span></span><span class="p"><span class="pre">:</span></span><span class="w"> </span><span class="n"><span class="pre">int</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#compLib.Seeding.Gamestate" title="Link zu dieser Definition"></a></dt>
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<em class="property"><span class="pre">class</span><span class="w"> </span></em><span class="sig-prename descclassname"><span class="pre">compLib.Seeding.</span></span><span class="sig-name descname"><span class="pre">Gamestate</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">seed</span></span><span class="p"><span class="pre">:</span></span><span class="w"> </span><span class="n"><span class="pre">int</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#compLib.Seeding.Gamestate" title="Link zu dieser Definition"></a></dt>
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<dd><p>Erstellt den Seeding ‚‘Gamestate‘‘ für den angegebenen Seed.</p>
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<dd><p>Erstellt den Seeding „Gamestate“ für den angegebenen Seed.</p>
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<dl class="field-list simple">
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<dl class="field-list simple">
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<dt class="field-odd">Parameter</dt>
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<dt class="field-odd">Parameter</dt>
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<dd class="field-odd"><p><strong>seed</strong> – Seed welcher zum Erstellen des Gamestates benutzt werden soll.</p>
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<dd class="field-odd"><p><strong>seed</strong> – Seed welcher zum Erstellen des Gamestates benutzt werden soll.</p>
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</dd>
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</dd>
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</dl>
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</dl>
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<dl class="py method">
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<dt class="sig sig-object py" id="compLib.Seeding.Gamestate.__init__">
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<span class="sig-name descname"><span class="pre">__init__</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">seed</span></span><span class="p"><span class="pre">:</span></span><span class="w"> </span><span class="n"><span class="pre">int</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#compLib.Seeding.Gamestate.__init__" title="Link zu dieser Definition"></a></dt>
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<dd><p>Erstellt den Seeding ‚‘Gamestate‘‘ für den angegebenen Seed.</p>
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<dl class="field-list simple">
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<dt class="field-odd">Parameter</dt>
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<dd class="field-odd"><p><strong>seed</strong> – Seed welcher zum Erstellen des Gamestates benutzt werden soll.</p>
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</dd>
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</dl>
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</dd></dl>
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<dl class="py method">
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<dl class="py method">
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<dt class="sig sig-object py" id="compLib.Seeding.Gamestate.get_heuballen">
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<dt class="sig sig-object py" id="compLib.Seeding.Gamestate.get_heuballen">
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<span class="sig-name descname"><span class="pre">get_heuballen</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span> <span class="sig-return"><span class="sig-return-icon">→</span> <span class="sig-return-typehint"><span class="pre">int</span></span></span><a class="headerlink" href="#compLib.Seeding.Gamestate.get_heuballen" title="Link zu dieser Definition"></a></dt>
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<span class="sig-name descname"><span class="pre">get_heuballen</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span> <span class="sig-return"><span class="sig-return-icon">→</span> <span class="sig-return-typehint"><span class="pre">int</span></span></span><a class="headerlink" href="#compLib.Seeding.Gamestate.get_heuballen" title="Link zu dieser Definition"></a></dt>
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@ -135,7 +135,6 @@
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<li class="toctree-l1"><a class="reference internal" href="classes/Seeding.html">Seeding</a><ul>
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<li class="toctree-l1"><a class="reference internal" href="classes/Seeding.html">Seeding</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="classes/Seeding.html#dokumentation-des-seeding-moduls">Dokumentation des Seeding Moduls</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="classes/Seeding.html#dokumentation-des-seeding-moduls">Dokumentation des Seeding Moduls</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="classes/Seeding.html#compLib.Seeding.Gamestate"><code class="docutils literal notranslate"><span class="pre">Gamestate</span></code></a><ul>
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<li class="toctree-l3"><a class="reference internal" href="classes/Seeding.html#compLib.Seeding.Gamestate"><code class="docutils literal notranslate"><span class="pre">Gamestate</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="classes/Seeding.html#compLib.Seeding.Gamestate.__init__"><code class="docutils literal notranslate"><span class="pre">Gamestate.__init__()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="classes/Seeding.html#compLib.Seeding.Gamestate.get_heuballen"><code class="docutils literal notranslate"><span class="pre">Gamestate.get_heuballen()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="classes/Seeding.html#compLib.Seeding.Gamestate.get_heuballen"><code class="docutils literal notranslate"><span class="pre">Gamestate.get_heuballen()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="classes/Seeding.html#compLib.Seeding.Gamestate.get_logistic_plan"><code class="docutils literal notranslate"><span class="pre">Gamestate.get_logistic_plan()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="classes/Seeding.html#compLib.Seeding.Gamestate.get_logistic_plan"><code class="docutils literal notranslate"><span class="pre">Gamestate.get_logistic_plan()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="classes/Seeding.html#compLib.Seeding.Gamestate.get_material_deliveries"><code class="docutils literal notranslate"><span class="pre">Gamestate.get_material_deliveries()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="classes/Seeding.html#compLib.Seeding.Gamestate.get_material_deliveries"><code class="docutils literal notranslate"><span class="pre">Gamestate.get_material_deliveries()</span></code></a></li>
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