From a5274c2232eac3d9cdb6d14335ac8175d1191195 Mon Sep 17 00:00:00 2001 From: Joel Klimont Date: Wed, 9 Nov 2022 17:07:03 +0100 Subject: [PATCH] function to set random seed and to generate a random number are now private static functions in the Seeding gamestate --- client/compLib/Seeding.py | 28 ++++++++++++++-------------- 1 file changed, 14 insertions(+), 14 deletions(-) diff --git a/client/compLib/Seeding.py b/client/compLib/Seeding.py index 1d1aea0..6ac3c2f 100644 --- a/client/compLib/Seeding.py +++ b/client/compLib/Seeding.py @@ -7,16 +7,16 @@ import numpy as np logger = logging.getLogger("complib-logger") -def set_random_seed(seed: int): - logger.debug(f"Seeding seed to: {seed}") - np.random.seed(seed) - - -def get_random_number(min: int, max: int): - return np.random.randint(256 ** 4, dtype=' str: return f"""Seed: {self.seed} Heu Color: {self.heu_color} @@ -34,17 +34,17 @@ Logistic Centers: {self.logistic_center}""" logger.debug(f"Creating gamestate with seed: {seed}") self.seed = seed - set_random_seed(seed) + self.__set_random_seed(seed) - self.heu_color = get_random_number(1, 2) + self.heu_color = self.__get_random_number(1, 2) self.materials = [0, 0, 0, 0] self.material_pairs = [] for i in range(0, 4): - num1 = get_random_number(0, 3) + num1 = self.__get_random_number(0, 3) self.material_pairs.append([num1, num1]) while self.material_pairs[i][1] == num1: - self.material_pairs[i][1] = get_random_number(0, 3) + self.material_pairs[i][1] = self.__get_random_number(0, 3) flat = [item for sublist in self.material_pairs for item in sublist] for i in range(0, 4): @@ -55,7 +55,7 @@ Logistic Centers: {self.logistic_center}""" visited = [5, 5, 5, 5] def __logistic_plan_generator(i: int): - drive_to = get_random_number(0, 3) + drive_to = self.__get_random_number(0, 3) for j in range(0, 4): drive_to = (drive_to + j) % 4 if visited[drive_to] <= 0 or drive_to == self.logistic_plan[i - 1]: