added env variable to overwrite seeding seed when in competition mode
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2 changed files with 11 additions and 3 deletions
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@ -1,8 +1,10 @@
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import logging
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import os
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import numpy as np
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# TODO: if set to competition mode, get the seed from the api
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FORCE_SEED = int(os.getenv("FORCE_SEED", "-1"))
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logger = logging.getLogger("complib-logger")
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@ -32,9 +34,14 @@ Logistic Centers: {self.logistic_center}"""
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:param seed: Seed welcher zum Erstellen des Gamestates benutzt werden soll.
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"""
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logger.debug(f"Creating gamestate with seed: {seed}")
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self.seed = seed
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self.__set_random_seed(seed)
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if FORCE_SEED == -1:
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self.seed = seed
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else:
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print(f"Wettkampfmodus, zufälliger Seed wird verwendet: Seed={FORCE_SEED}")
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self.seed = FORCE_SEED
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logger.debug(f"Creating gamestate with seed: {self.seed}")
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self.__set_random_seed(self.seed)
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self.heu_color = self.__get_random_number(1, 2)
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